CHARACTER RIGGING

Technical character rigging provided to meet your Metahuman pipeline requirements.

RIGGING 1 - Maya compatible rig for use in Unreal Metapipeline.

When your character is proportionally locked, we can begin the process of rigging your character for development. Always taking into consideration your specific pipeline requirements, we are ready to provide a quick turn around so you can start your narrative journey.

RIGGING 2 - Mobotionbuilder Characterized Control Rigs and Character Extensions for use in animating your narrative. Be it motion capture retargeting or the keyframe animation of unique characters and creatures, we can adapt our rigs to your development requirements.

SCHEDULE A CONSULTATION

Previous
Previous

CHARACTERS

Next
Next

UNREAL